Vaesen RPG where a group of friends reunites for a wedding celebration in a newly restored castle in Upsala. After a night of heavy drinking, they wake up with no memory of the previous evening and find themselves in a horrifying situation. The wedding rings are missing, a Bengal tiger is in the bathroom, a talking fairy is in the closet, and a player character is missing. The adventure is a frantic race against time to piece together the events of their drunken night, battle dangerous Vaesen, and recover the rings before the wedding.
The adventure begins with the player characters (PCs) waking up in a restored castle in Upsala with a severe hangover and no memory of the previous night. The wedding rings are missing, and they discover a Bengal tiger in the bathroom and a talking fairy, who gives them a cryptic riddle about a missing ring and a physician. An investigation of the room reveals a handwritten note on a physician's stationery, which mentions care instructions for a missing tooth, congratulations on a marriage, and that one of the player characters is now in possession of the wedding ring.
As the players leave the castle, they are approached by a valet who brings them a horse-drawn wagon from the "Upsala Police Department". A troll named Warby, covered in mud and angry from being locked up all night, falls from the back of the wagon and attacks. The players cannot defeat the troll but can get it to retreat as the sun rises, turning it to stone. With a clue from the fairy and the note, the players are encouraged to visit the doctor's office, which is in a local district of Upsala. The doctor, a Vaettir who sees to the health of the Vaesen in the district, reveals that the group came in the night before, and in their drunken stupor, traded a tooth as a partial payment for their rings. The doctor reveals that the wedding ceremony was performed by a reverend at a chapel for a "mixed" marriage.
The players then go to the chapel to find the reverend, who is a werewolf, as nightfall approaches and the moon rises. The reverend, who is impatient and tries to rush them out, reveals that a girl named Frau Holle works at a troll-run casino and might know more. After their meeting, the reverend transforms into a werewolf and attacks the party. The party then goes to the casino, where they meet the troll, Warby, who tells them that they lost the wedding ring in a gambling debt and that it is located in a treasure room under the fireplace. However, when they access the room, they discover the ring is gone, and the troll reveals that the owner of the casino, an Ash Tree Wife named Gwenhwyfar, has it. The adventure ends as the players go to a glade to confront Gwenhwyfar, who reveals that a player character traded the ring for jewels. The players' actions will determine if they can recover the ring and make it to the wedding in time.
Memory Loss and Investigation: The core of the adventure is a mystery where the players must piece together the events of a night they cannot remember.
Vaesen Encounters: The adventure features several encounters with Vaesen, including a fairy, a troll, a werewolf, and an Ash Tree Wife.
Gothic Atmosphere: The adventure is set in a newly restored castle in Upsala, creating a gothic and mysterious atmosphere.
Moral Choices: The players are presented with several choices that affect the outcome of the adventure, including whether to pursue a fairy, fight a troll, or convince a werewolf.
Player-Driven Narrative: The adventure encourages player-driven narrative by allowing them to choose their path and actions, with random encounters available if they go off the main path.
System: Vaesen RPG.
Players: 4-6.
Assets: Maps, monster cards, character sheets for the PCs.
Playtime: A single session.
Campaign: A standalone adventure.
A bachelor's party adventure.